Interfaces, According to Laws of Simplicity and Paul Rand
Interface Design: a type of design I never thought I’d be too terribly interested. Oh, how very wrong I was. The Interface Design class is easily one of the best I’ve taken here at USC. I highly...
View ArticleWhat Draws Us to Art
Quick little ditty: My computer erased my Growing Up Gamer article. It will be coming soonish, but for now I’m just going to cut my losses and move on. Below is my diagnostic essay for my advanced...
View ArticleBlueberry Garden
Below is an academic one page write-up I completed mere seconds ago for an indie game entitled Blueberry Garden. With a charming and eccentric aesthetic and catchy music, this game is definitely an...
View ArticlePure Innovation vs. Pure Profit
Below is a paper I wrote for my advanced writing class. I disagree with some of the points I’ve made in it, but for the purposes of the paper I argued them. It was interesting and educational, having...
View ArticleGuns for Heels: What Bayonetta Could Mean for Female Game Characters
Female characters in video games can often be described as slight variations of one of three archetypes: the helpless, hapless damsel in distress; the coquettish, alluring vixen; and the cold-hearted,...
View ArticleInto the Darkness Video
This here is the video my partner Casey and I had to create for our game, Into the Darkness. Into the Darkness is a game where the core mechanic is painting your surroundings in order to see where...
View ArticleYou Monster: Creating Respect with Challenging Female Personalities in...
This was my final paper for my advanced writing course. I wrote this in perhaps the worst way possible, and did not give it the time it deserved. It just came at a horrible time, while projects were...
View ArticleGun Fight
Here is a short analysis and game overview I recently completed for a game entitled Gun Fight. It’s extremely interesting to think about how this arcade game has influenced the current generation of...
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